02 Décembre 2008
Librairie
Cocoa programming for Mac OS X
De : Aaron HillegassEditeur : Addison Wesley
To help programmers develop applications for Mac OS X, Apple is now giving away XCode, Interface Builder, and the Cocoa frameworks-, the tools used to create Safari, GarageBand, Mail, and the iApps. Cocoa Programming for Mac OS X, Second Edition, will give you I a complete understanding of how to use these tremendously powerful tools and frameworks to write full-featured applications for the Mac.
Guiding programmers through the key features of Cocoa, this book emphasizes design patterns that enable you to predict the behavior of classes you have never used before. Written in a tutorial format, it takes you step-by-step through the creation of six applications and an Interface Builder palette. Each project introduces several new ideas, and as each concept or technique is discussed, the author, drawing on his own extensive experience, shows you the right way to use it.
Updated for Xcode and Mac OS X 10.3, new chapters in this second edition include coverage of OpenGL. AppleScriptability, the undo manager, creating frameworks, and a brief introduction to using GNUstep on Linux.
Guiding programmers through the key features of Cocoa, this book emphasizes design patterns that enable you to predict the behavior of classes you have never used before. Written in a tutorial format, it takes you step-by-step through the creation of six applications and an Interface Builder palette. Each project introduces several new ideas, and as each concept or technique is discussed, the author, drawing on his own extensive experience, shows you the right way to use it.
Updated for Xcode and Mac OS X 10.3, new chapters in this second edition include coverage of OpenGL. AppleScriptability, the undo manager, creating frameworks, and a brief introduction to using GNUstep on Linux.
Pour aller plus loin
Pages : 450
Date de publication : Juillet 2004
ISBN : 0-321-21314-9
Prix * : 0€
Prix Amazon * : 38€
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